![]() While you do need to find a restroom, the game shows her from behind taking a shower, and conveniently placed ribbons cross the screen keeping the content very PG-13. Playing as a female, you may be thinking, “Does she go to the little girls room?” Sadly, She doesn’t go about saving in the same way. If you are familiar with the game, the save system requires Travis to find a restroom and pop a squat to save your progress. Dealing with having to jump quickly and accurately, an awkward camera, and undefined rules about what keeps you stuck on a ledge (and what allows you to walk completely off it) caused for more than a couple unnecessary deaths. Her first boss fights teetered on infuriating to damn-near-broken game play. However, her game play needed a bit more time in the oven. With the jumping comes twists on the boss fights which is the main staple of the game. Her ability to jump introduces a “ Devil May Cry” type combo attack since you can air juggle enemies. However, her controls are not so different that they feel unfamiliar after playing as Travis. She plays differently from Travis, but not so much so that you feel like you’ve been thrown a curve and have to learn all over again. They’re one of the”tricks” the game uses to break up tedium and get you up the ranks faster. The Shinobu levels offer a perfect relief in the game. Some of the most interesting missions involve playing as Shinobu, the blindly faithful “student” of Travis, despite his overt and apparent lack of caring to be her “Master.” This character was introduced in the first game, so fans of the series will be glad to see her inclusion as a playable character. On the onset, you may think that 51 boss fights may be a bit much, but the game finds clever and unique ways to get you catapulted to the top again quickly. This time, Travis has fallen way down the ranks to 51. The controls are pretty simple, accessible at first, but the longer you play, you uncover more elements of depths, which is a sign of a good beat-em-up.Īs Travis Touchdown, you are competing to be the number one ranked assassin in a twisted league comprised of assassins killing assassins. If you have played the first game, the combat is instantly familiar. Sprinkle in some awesome 8-bit styling, and out of the oven comes No More Heroes 2. ![]() Swap out Uma Thurman and replace it with a male lead, whose sexual appetite is only equal to his thirst for vengeance and blood. ![]() The game can be best summarized as Kill Bill The Game. Not that it wouldn’t be entirely apparent right when you pop in the disk, but this is a game that knows exactly what it is - a video game - and doesn’t get stuck up its own butt with some highfalutin story. ![]() There isn’t much needed to go into the background of the story especially since the game itself lampoons the idea with some 4th-wall-breaking dialogue at the beginning of the game. However, what’s more likely is that you are reading this as a fan of the series and are just interested to read more about what others think of the sequel or how it stacks up. If you’re reading this, it means you are at least partially interested in the otaku-rife world Suda 51 has created as well as anti-hero, Travis Touchdown - the crude, misogynistic, all around “too cool for school” character that you play in this refreshing take on the beat-em-up genre. But has that all been addressed with the sequel? Get your otaku butt in gear and take a nice steaming pile of “save” before you slice past the jump with your Beam Katana. In fact, it couldn’t hold my interest to the end. There were plenty of complaints with the first outing. are back with a sequel to one of the most ridiculous, gratuitous, waggle-heavy games to hit the Wii. Suda 51 and Grasshopper Manufacture, Inc. ![]()
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